Single-file dev tools for pixel art asset generation
Each tool is a fully self-contained HTML file — no external CSS, scripts, or network access required.
Open launches the tool in this tab; Download saves a standalone copy for offline use.
PalSwap
Palette swapper — group, arrange, and quickly reassign palettes on imported PNGs, with a saved palette library and live before/after previews.
Tileset extractor — load a full, pixel-perfect game map, align grid regions over it, and rip every unique tile to a tileset PNG plus palette + PIM data per tile.
Nine-patch autotile generator — turn a single source tile into a 47-tile blob autotile sheet, kit-bash decorations, and export a PNG for Godot / Unity.
Alongside the Tile Ripper, this composter allows you to grind up and mix tilesets quickly and efficiently. This decomposes tiles into quadrants, then allows various permutation options to recompose unique, beautiful tiles.
More redudant specialization - this is a gradient and palette generator. It has features for generating shared N-n valued palettes, and some swift extremely niche clipboard options.
Tip: downloaded copies work in complete isolation — keep them together in one folder if you want the bottom navigation links between tools to keep working.